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Strategies and Tactics


CONTENTS



Blockader in corner Goal defense

Each piece in Klin Zha, excepting the Flier, must move through each space along the path of its movement. The power of the Blockader to bar such movement allows one to make a fortress of the corner by placing the Blockader 4 spaces away from the corner. With this placement, the only piece that may threaten the Goal in the corner is the Flier.
Placing a Vanguard with the Goal allows it to be moved from danger, however this security is not absolute.
Move the flyer in such a way as to threaten all spaces along one edge. This will force the Vanguard to move to the one unthreatened space available to in along the other edge.

The Flier is then moved to the opposite side of the board. The Vanguard cannot move with the Goal into the Blockaders zone of control and its movement of one space will not allow it away from the boards edge and the spaces threatened by the Flier.
This sort of Blockader defense is only secure if both of the enemy's Fliers have been eliminated.
Consider this play using a Fencer in a Blockader-protected zone. The Fencers ability to move prevents the Flyer from getting close enough to attack the corner space itself. This strategy would protect the Goal only if other pieces were available to move outside of the Vanguard, Fencer and Blockader. In this case, if the enemy Flier threatened the Vanguard and the Goal into the corner, on the next turn the Flyer could move to the opposite side of the board. More importantly, on the next turn, either the Blockader or the Fencer would need to move, breaking the fortress.
A Swift in the Blockader-protected zone would protect the corner space and its adjacent space. This would allow a Vanguard the ability to move, allowing the Blockader and Swift to remain in place. Even two Fliers could move to threaten these two spaces and the game would end in stalemate.

The Hinge

NOTE: This strategy assumes the Klin Zha Society variant of Forward Placement, allowing the half spaces of each point to be utilized during piece placement. This places opposing pieces in each other's company. Adapting this strategy for the standard rules might not be as useful.
I prefer as a first placement player to start my strategy with a Blockader advanced opening at the center point of the board. In this manner it allows me to start with advanced positions of the Swift towards the left hand point and the Lancer on the right. The Vanguards are then placed at the 5th grid on either side, with the additional Vanguard also on the left just behind its brother. The Fliers then occupy grids on the border on the 3rd grid on either side with the Fencer directly in between. In this manner all pieces are protected by multiple pieces from various attack angles. The Goal is, of course, carried by the Fencer.
I call this set-up the "Hinge" as it is an extremely defensible position and yet open enough that the Fencer is 1) not blocked or hemmed in and may escape endangerments in any direction, and 2) the defense is able to "hinge" open into a strategic attack to either remaining point whichever the second placement has opted to take. With the Swift and Lancer both protected by the Blockader they are able to occupy key positions.
The Blockader also forces the opponent to pick either one side or the other for his avenue of attack since he effectively eliminates the center. The Fliers from their positions can then also in one move, move into the third protected space of the Blockader and offer deep attack threats into the opponent's rear.
Qor vestai-Chang

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http://www.tasigh.org/takzh/strat.html -- Revised: 7 July 2002
Rules for the game Klin Zha Copyright © 1989 by Leonard B. Loyd, Jr.
Copyright © 2002 Kevin A. Geiselman

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