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These variant rules are by David Barron originally published in "Agonizer" #12 published in December 1999Upward Movement. Going up a Tier counts as one space moved.Downward Movement BLOCKADERS and VANGUARDS may descend only one Tier at a time.Sideward Movement Pieces cannot "jump" acros spaces (chasms) from one Level to another. Movement must be first up or down, then across, then back up or down.Directional Restrictions The rules stating that a piece may move ". . in any direction . ." or ". . in a straight line . ." are to be though of in three directions. For instance, if a piece that has a capability of two spaces per move wishes to move upwards, which will use up one of the two spaces it is allotted, then which direction may it move if it is only allowed to move in a straight line? The answer, of course, is "any direction!" Since the first referent is "up" there can be no restriction of direction for the next space moved.The Blockader For the capabilities of the blockader we must again think in three dimensions. If the Blockader is on Tier Two, he blocks not only the spaces surrounding him on that level but the spaces directly above and below him as well.Capture and Kill All rules applying to the capture and/or killing of opponent pieces in the traditional flat-board klin zha apply in Tri-Level klin zha as well. A piece landing on a space occupied by an opponent piece is said to have captured or killed the opponent piece.Occupied Spaces All rules for the passing of pieces through occupied spaces apply here as they would in the flat-board game. If a piece is allowed to move through or over an occupied space in the flat-board game, it is allowed to do so here. If there is no allowance to do so in the flat-board game, then it is not allowed.The Goal Getting the Goal to the unclaimed corner does not constitute a win. |
http://www.tasigh.org/takzh/nine-level.html -- Revised: 22 February 2003 Rules for the game Klin Zha Copyright © 1989 by Leonard B. Loyd, Jr. Copyright © 2003 Kevin A. Geiselman |